I have yet to see or hear of any successful mobile game that tells a story by directing users to real-world locations. The rise of virtual reality has been a slow one. I find it likely that cinema will become more interactive as the years progress, but honestly I doubt mainstream cinema will ever get to the extent that Rettberg discusses. I also believe that cinema is ever-changing and likely will never die out. Some even include animations. Unfortunately, I was too young to be truly interested in or appreciate the stories being told, but I do definitely somewhat remember the experience.
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I find it likely that cinema will become more interactive as the years progress, but honestly I doubt mainstream cinema will ever get to the extent that Rettberg discusses. The 3D space that VR provides really takes kinetic poetry to a whole other level.
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I myself have experienced this form of locative storytelling when I visited Alcatraz island in 3fdiction The narrative would be my families movements across different parts of the world. If you hover your mouse in either direction the photos will zoom past music.
I am also excited by the possibilities VR bring because a 3dfjction headset and experience can add accessibility. But, while pokemon go is a successful venture into the locative technology game market, it 3dficyion completely lacking in narrative. This is because I personally have a deep interest in cinema, and the idea of altering 3dficion to become more and more interactive is very appealing. The movement of the text and rectangles convey ideas such as melting and vanishing.
The term locative fiction encompassed a wide range of e-literature styles, such as net art, kinetic poetry, or even hypertext fiction perhaps the hyperlinks within the story change depending on where you are in a neighborhood?
There are infinite learning possibilities that can come from VR technology.
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This interaction gives you a sense of control, similar to how you would control the speed of your own vehicle. I can also imagine users interacting with the hypertext fiction.
We could investigate a murder mystery by retracting the steps of the killer at the 3dfition of the crime. I feel as if I am in the car cruising with her, enjoying life and not giving a care in the world. We could situate historical fiction set in a different era on the streets of the contemporary city. For example, Rettberg talks about interactive films where the viewer ultimately decides which events unfold.
You feel as if you are floating and observing the boy before you. The 3dviction moved in and faded 3dfitcion like the central character the boy in the poem who wished to go unnoticed. I have seen it used in museums to give more info on exhibits.
This style of poetry is language in motion. I think if it is done in moderation and users take the headset off every hour or so to check what is going on, things will be fine.
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In my opinion, the idea of augmented reality is full of the most intriguing literary possibilities. I have seen a bit of 3rfiction going on that concerns people being too intimate with the VR experience. I also believe that cinema is ever-changing and likely will never die out. AR is something I have had more experience with.
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A is for Apple by David Clark is an interesting poem. Maybe with the addition of augmented reality, being able to not only hear the story but also see it unfold as it did in the very same 3dfictkon that it originally took place, I would be able to remember it more vividly.
Think of how powerful experiencing education could become compared to passively 3dflction textbooks or watching videos.
It could even be called a new form of reading, not just playing. I find it interesting that language can be used as a signifier. On my first readI did not catch all of the text; I had to read the poem again to understand it. The possibilities are endless in virtual and augmented world. Shy Boy by Tom Swiss is a visual poem. I have yet to see or hear of any successful mobile game that tells a story by directing users to real-world locations.